Loðsilungur

Variations: Lodsilungur, Lod-silungur, Shaggy Trout; Loðufsi (Shaggy Pollock)

The Loðsilungur, or “Shaggy Trout”, is one of the most toxic fishes to inhabit Iceland. The earliest accounts date from the mid-17th century, where it is obliquely referred to as the “poisonous menace”. Illness and death follow the consumption of a loðsilungur.

The appearance of the Icelandic shaggy trout varies, but a trout-like shape and the presence of hair are diagnostic. Loðsilungurs tend to be ugly and strange. The one described in Nordri in 1855 had a beard of reddish hair on its lower jaw and neck as well as hairy patches on its sides and hairy fins. Another account distinguishes between trout with shaggy hair near the front of their head, and trout with hairy manes on either side. The adipose fin is either reduced or absent, and scales may not be present. The most detailed description specifies that it is no bigger than an Arctic char, and is often the size of a man’s finger. The tail is narrower and the front thicker than in other trout. The small, deep-set eyes are set ahead of a bulbous skull. The short snout has a distinctive overbite. The teeth are pitch black. Finally, the loðsilungur is covered with fine, downy, cottony-white hair. This hair, the namesake of the trout, resembles mold and is visible only when the fish is dead and in the water; on dry land it lies flat against the scales and becomes invisible. This makes it easier to confuse with edible trout – and makes it that much more deadly.

Across Iceland the tale is told of a tragic group poisoning. In 1692 the inhabitants of the farm called Gröf were found dead around a table with a cooked loðsilungur. Two brothers in a hunting lodge near Gunnarssonavatn Lake died with plates of trout on their knees. The most notorious poisoning incident is that of the Kaldrani farm, where an entire household were killed by a meal of loðsilungur. Only one young pauper girl had no appetite at the time, and avoided a terrible death.

Dogs and birds of prey, normally indiscriminate in their eating habits, will refuse to eat a loðsilungur. The shaggy trout are also tenacious and will cling stubbornly to life as long as possible. A group of fishermen in Hoffellsvatn Lake found that out the hard way; they left a catch of fish out overnight, only to find a live loðsilungur squirming on top of the pile. The entire catch was discarded and the lake abandoned.

References

Davidsson, O. (1900) The Folk-lore of Icelandic Fishes. The Scottish Review, October, pp. 312-332.

Hlidberg, J. B. and Aegisson, S.; McQueen, F. J. M. and Kjartansson, R., trans. (2011) Meeting with Monsters. JPV utgafa, Reykjavik.

Ilomba

Variations: Malomba (pl.); Mulombe, Mulolo, Sung’unyi (Kaonde); Ndumba (Alunda); Man-Snake

The Ilomba is one of several familiar spirits associated with sorcerers and witchcraft in Zambia. Malomba appear as snakes with human heads and share the features and emotions of their owners. As malomba are obtained through deliberate sorcery in order to kill enemies or steal food, anyone suspected of having an ilomba is up to no good. That said, powerful chiefs and hunters are said to have their own malomba to protect them from witchcraft. Owners of malomba are usually male.

Evil sorcerers can make malomba in a number of ways. Most commonly, a mixture of certain medicines and water is made and placed on a piece of bark. Five duiker horns are placed next to this. A plait of luwamba or mbamba (spiky grass) is made to about 15-18 inches long and 0.5-1 inch wide; the duiker horns are placed at one end of this plait. Fingernail parings from the client are put in the horns, and blood taken from the client’s forehead and chest are mixed with the medicine. Some of the concoction is drunk by the client, while the rest is sprinkled onto the plait with a second luwamba plait. After the first sprinkling, the plait turns ash-white. The second sprinkling turns it into a snake. The third gives it a head and shoulders that resemble the client in miniature, including any jewelry present. The shoulders soon fade away to leave only the head.

The ilomba then addresses its master. “You know and recognize me, you see that our faces are similar?” When the client answers both questions in the affirmative, then they are given their ilomba.

Once obtained, an ilomba will live wherever the owner desires it to, but usually this is in riverside reeds. Soon it makes its first demand for the life of a person. The owner can then designate the chosen target, and the ilomba kills the victim. It kills by eating its victim’s life, by consuming their shadow, or by simply feasting on their flesh or swallowing them whole. Then it returns and crawls over its owner, licking them. People who keep mulomba become sleek and fat and clean, are possessed of long life, and will not die until all their relatives are dead. This comes at a steep price, however, as the ilomba will hunger again, and continue eating lives. If it is not allowed to feed itself, its owner will grow weak and ill until the ilomba feeds again.

Soon the unnatural death toll will be noticed, and a sorcerer is called in to divine the hiding place of the ilomba. To kill an ilomba, a sorcerer will sprinkle nsompu medicine around its suspected lair. This causes the water level to rise and the ground to rumble. First fish, then crabs, and finally the ilomba itself appear. The snake is promptly shot with a poisoned arrow – and its owner feels its pain. They die at the same time.

References

Melland, F. H. (1923) In Witch-bound Africa. J. B. Lippincott Company, Philadelphia.

Turner, V. (1975) Revelation and Divination in Ndembu Ritual. Cornell University Press, Ithaca.

White, C. M. N. (1948) Witchcraft, Divination and Magic among the Balovale Tribes. Africa: Journal of the International African Institute, 18(2), pp. 81-104.

Dingonek

The Dingonek is a creature that lives in the Maggori River in Kenya, as well as in Lake Nyanza. Our primary source for the dingonek comes from big-game hunter John Alfred Jordan, as recorded by Edgar Beecher Bronson. As a tale told by one big-game hunter to another, there is no reason to believe there was any embellishment or exaggeration involved.

Legends of aquatic monsters predate Jordan’s account, but they describe a generic large water python. Clement Hill claimed to have seen one in Lake Nyanza that attempted to seize a man on the prow of his boat. It had a dark, roundish head.

The dingonek as described by Jordan is a cross between a sea serpent, a leopard, and a whale. It is fourteen or fifteen feet long. Its head is similar in shape and markings to that of a leopard, but is the size of a lioness’ head. There are two long white fangs protruding downwards from the upper jaw. The back is broad like that of a hippo, patterned and colored like a leopard, and “scaled like an armadillo”. The tail, used for aquatic propulsion, is broad and finned. When ashore, the dingonek leaves behind prints as wide as a hippo’s but with reptilian claw-marks.

A .303 shot behind the ear had no effect on the dingonek. It reared straight up out of the water, and Jordan ran for his life. The dingonek was not seen again.

Hobley tells of another man who swears he saw a dingonek. When the Mara River was in flood, the eyewitness said he saw a creature floating down the river on a big log. It had its tail in the water, but its length was estimated to be sixteen feet. It had scales, spots like a leopard, and a head like an otter, but no long fangs. When shot at, it slipped into the water and disappeared. Apart from the (surely inaccurate) length given, this is a good account of a Nile monitor lizard.

Finally, rock art from a cave in Brakfontein Ridge, South Africa, has been claimed to depict a walrus-like dingonek, but the location is far from the dingonek’s habitat, and the association is arbitrary.

Heuvelmans initially believed the dingonek to be an odd species of prehistoric crocodile. Later he revised this to create an aquatic saber-toothed cat whose wet fur clumped and gave the appearance of scales.

As armadillos are New World animals, modern reconstructions have assumed the armadillo “scales” to be those of a pangolin instead. Other recent additions include a single horn and a stinger tail, neither of which have any basis.

References

Bronson, E. B. (1910) In Closed Territory. A. C. McClurg & Co., Chicago.

Bryant, A. T. (1948) The Zulu People. Shuter and Shooter, Pietermaritzburg.

Conway, J.; Kosemen, C. M.; and Naish, D. (2013) Cryptozoologicon Vol. I. Irregular Books.

Heuvelmans, B.; Garnett, R. trans. (1958) On the Track of Unknown Animals. Rupert Hart-Davis, London.

Hobley, C. W. (1913) On Some Unidentified Beasts. The Journal of the East Africa and Uganda Natural History Society, III(6), pp. 48-52.

Oswald, F. (1915) Alone in the Sleeping-Sickness Country. Kegan Paul, Trench, Trubner & Co., London.

Stow, G. W. and Bleek, D. F. (1930) Rock-paintings in South Africa. Methuen & Co. Ltd., London.

Roeschaard

Roeschaard’s name is attributed to his call of “Roes, roes, roes!” Etymologically it may be derived from the Scandinavian ruske, “to rush at”; the Anglo-Saxon breosan, “terrify”, or the Dutch roezen, “making a din”. It may also simply be another variant of Osschaard, derived from ors, “horse” or “mount”, and hard, “strong”. Sometimes the name is used to simply mean the devil.

The 1874 almanac of Blankenberge tells of the dreadful storm of 1791. It destroyed the hut of a suspected witch on the beach, and the inhabitants were overjoyed, smashing what little was left of the ruins. Then a spinechilling sound rang out over the dunes – “Roes, roes, roes!” A huge black dog with bells around its neck came running down the dunes, and the villagers scattered. That dog was Roeschaard.

Roeschaard puts his shapeshifting powers to use in performing cruel pranks. There is no limit to the forms he can take. He turns into a fish and allows himself to be caught before destroying the net. He gets into boats and tips them over. He pounces on people’s backs and rides them to exhaustion. In the form of a baby, he allows people to take him home before laughing wickedly and escaping, calling out “Roes, roes, roes!” behind him.

The sailors of Blankenberge eventually found a way to escape Roeschaard’s attentions. By giving themselves a second baptism and a new name, they would break Roeschaard’s power over them. The ceremony undertaken by new sailors involved being splashed with salt water while the following formula was intoned:

I baptize you, and may Roeschaard, the thrice-ugly one, turn away. Turn, turn, turn, your name is [here the requisite sea-name was given]

Thus if Roeschaard came to claim someone, they could simply tell him they were not the person he was looking for. Since then Roeschaard’s power has been in decline.

References

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

de Vries, A. (2007) Flanders: a cultural history. Oxford University Press, Oxford.

Osschaert

Variations: Osschaard

Found in maritime Flanders, land of Waas, and especially Hamme, near Dendermonde, Osschaert is one of several mischievous shapeshifters that plague Belgium. He was particularly around the chapel of Twee Bruggen.

According to van Hageland, his name may be a combination of ors, an archaic word denoting a horse or more generally a mount, or os, an ox, with hard, meaning “strong” or “valiant”. In this sense, Osschaard or Osschaert is a headstrong and dangerous steed.

As with others of his kind, Osschaert appears in countless forms, most notably a human-headed bull with heavy chains on its legs and feet. He has also appeared as a dog, a rabbit, a horse, a giant, a dwarf… At Knoche-sur-mer, where he serves as a bogey to frighten children, he is a ghost with a bull’s head. Commonly he drags a long length of chain behind him.

Osschaert is mischievous rather than actively evil. He delights in jumping on the backs of people and forcing them to carry him until they collapse. He is just as likely to jump off his mount’s shoulders to dive into a woman’s basket, causing her to stagger under the sudden load. Osschaert particularly enjoys tormenting sinners and wicked people, and will target them above all others.

He rules over all the water in the area, so the first fish caught is returned as an appeasing gift to Osschaert. Not that he’s guaranteed to ensure a good catch. And beware of catching fish without thanking Osschaert! One fisherman dragged his catch onto the beach only to find himself pinned down for an hour by Osschaert; when he was finally released his catch had disappeared. Another fisherman pulled an incredibly heavy net onto his boat, only to find it full of horse manure.

At the church of Twee Bruggen, daring Osschaert out loud to scratch you will result in a mauling. Specifically, one only has to utter the formula Grypke, Grypke grauw, wilt gy my grypen, grypt my nou (“Grypke, Grypke grey, if you will gripe me, gripe me now”) and Osschaert will appear on your back and ride you to the nearest crossroads or image of the Virgin Mary. In fact, in areas where people dared Osschaert to appear resulted in the spirit becoming more cruel and aggressive due to being repeatedly called upon.

A young man of Doel, crossing a field by night, found himself face to face with an enormous, monstrous horse. “This is Osschaert”, he thought to himself. “I must get out of his way”. He decided to pass through the churchyard, but then met a dog the size of a horse on the main road. He crossed himself and took another path to the churchyard, but there was Osschaert in the form of a rabbit, jumping back and forth towards him. He tried to turn around the churchyard, only to find Osschaert waiting for him in the shape of a donkey with enormous fiery eyes the size of plates! That was the point when the man gave up, jumped the wall, and ran home in a cold sweat.

Another man, a fisherman of Kieldrecht named Blommaert, thought he could outsmart Osschaert. He usually placed his catch of fish in a water-tub near the window. One night he found that some fish were missing; not only that, but there were ashes on the hearth, as though someone had broiled the fish on the embers. Blommaert could find no signs of break-in, and concluded Osschaert was behind this mischief. When the same thing happened a second time, he decided to cure Osschaert of his thieving behavior. He covered the entire hearth with horse-dung, and scattered some ashes over it to disguise it. Osschaert showed up as usual, pronouncing “Blommeken, vischkens braeyen”, but when he tried to cook the fish it ended up spoiled with the dung. He ran away screaming and cursing in frustration. Blommaert celebrated his cunning revenge – but alas, it does not pay to outwit Osschaert. The next day, when Blommaert drew in his net, he found it extraordinarily heavy. After much effort, he hauled it on deck, and found it to be full to cracking with horse-dung. Osschaert laughed loud and long, and Blommaert returned home angry and defeated.

Today Osschaert is retired, if not dead. A priest at Hamme was said to have banished Osschaert to wander at the sea-shore for ninety-nine years. And at Spije, Malines, one can see Osschaert’s coffin. It is a small coffin-shaped bridge over a stream.

References

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

Harou, A. (1905) Mythologie et folk-lore de l’enfance. Revue des Traditions Populaires, v. XX, p. 96.

Thorpe, B. (1852) Northern Mythology, v. III. Edward Lumley, London.

Kludde

Variations: Kleudde, Kleure

The first notable record of Kludde’s appearance was penned in 1840 in Ternat, by the Baron of Saint-Genois. This back-riding shapeshifter appears in Brabant and Flanders, notably in Merchtem and in Dendermonde, where he lives in the Dendre. In Ostend he is considered a necker or nix, and the flat country knows him as a werewolf. He causes fear and confusion and drinks green pond-water, but avoids crosses and consecrated areas.

Kludde comes out at night in the Flemish mists. He has earned his name from the call he cries while fleeing – “Kludde, Kludde”! As a shapeshifter, he has no fixed appearance, and Kludde has been encountered in the forms of a great black dog with a rattling chain around its neck, a half-starved horse, a sheep, a cat, a bat, a frog, or even a tree. The only constant in Kludde’s transformations is the presence of two dancing blue flames that flit ahead of him. These are Kludde’s eyes.

The pranks Kludde plays are mischievous but not deadly. In the guise of a black dog or werewolf he will jump onto a person’s neck, and vanish after wrestling his victim to the ground. As a horse, he tricks people into riding him, only to gallop full-tilt and fling his rider into a body of water. As his erstwhile jockey flounders in the water, Kludde lies on his belly and laughs loud and long, vanishing only when the victim emerges from the water. As a tree, Kludde appears as a small and delicate sapling, before growing to such a height that his branches are lost in the clouds. This unexpected event shocks and unnerves all who see it, and amuses Kludde.

It is foolish to evade Kludde, as he can wind like a snake in any direction, foiling attempts to outmaneuver him. Trying to seize him is like grabbing air, and it leaves burns behind. He can also make himself invisible to some people and not to others, driving travelers out of their minds as they try to describe the protean creature tailing them – yet when their companions look behind, they see nothing but an empty road.

References

de Blécourt, W. (2007) “I Would Have Eaten You Too”: Werewolf Legends in the Flemish, Dutch, and German Area. Folklore 118, pp. 23-43.

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

de Plancy, J. C. (1863) Dictionnaire Infernal. Henri Plon, Paris.

Thorpe, B. (1852) Northern Mythology, v. III. Edward Lumley, London.

Kongamato

Kongamato

The Kongamato, “overwhelmer of boats”, is a river-shutter of Kasempa District in northern Zambia. It is known from Kaonde folklore, and the Jiundu Swamp is one of its favorite haunts. The fact that the Jiundu has historically been a haven for thieves, murderers, and assorted lowlifes is probably relevant.

A kongamato is a kind of bird, or rather a lizard with the membranous wings of a bat. It has a wingspan of 4 to 7 feet across and lacks feathers, its body covered in skin. It is mostly red in color. The beak is armed with sharp teeth. Claims that the kongamato is a surviving pterosaur are best forgotten.

Kongamatos live downstream of river fords. There they cause the river to stop flowing and the water level to rise, overwhelming and tipping over canoes. Sometimes a canoe will slow down and come to a dead stop despite the paddler’s best efforts; this is because a kongamato has seized the boat from underneath the water.

Few people see a kongamato and live, and the kongamato itself is invulnerable and immortal, eating any projectile thrown at it and leaving no physical trace of itself behind. When it kills people it devours only the two little fingers, the two little toes, the earlobes, and the nostrils. That said, four deaths attributed to the kongamato in 1911 did not record any such mutilation; more likely, then, that a kongamato caused their deaths by the flooding of the Mutanda River near Lufumatunga.

To ward off kongamato attack, the charm known as muchi wa kongamato is used. This consists of mulendi tree root ground and mixed with water. The resulting paste is placed in a bark cup. When crossing a dangerous ford, the mixture is sprinkled onto the water using a bundle of mulendi bark strips. This wards off the kongamato and its floods.

References

Melland, F. H. (1923) In Witch-bound Africa. J. B. Lippincott Company, Philadelphia.