Nykur

Variations: Nykur Hestur (Nykur Horse), Nickur; Nennir, Ninnir (Ninny); Flóðhestur (Hippopotamus); Kumbur (Clump); Skolli (Devil); Vatnaskratti (Water Fiend)

The Nykur or Nennir is the water-horse of Iceland. It is found across the island in association with pools, lakes, ponds, rivers, and the sea, and accounts of its misdeeds date as far back as the Book of Settlements. Its name follows the naming tradition of water-creatures across northern Europe, including the Baltic Nixa, the Germanic Nixy, and the Netherlandish Nikker. Suggested etymologies for this naming group include Nick (as in Old Nick, the devil), an Indo-Germanic root meaning “black” or “dark” (compare Latin niger, for instance), or nihhus, an Old High German word for crocodile.

A nykur is a horse, usually grey in color, with reversed hooves. Coat variations include dapple grey and black, but pink, white, yellow, and grey with a dark streak on the back have been reported. Red cheeks are possible, as is a blaze that gives the impression of a single eye. The mane may be of a different color. The neck is short. The hooves are uncloven, and the tufts on the pasterns also point backwards. It will not allow anyone to inspect its hooves. A nykur can change shape at will, although shapeshifting is not a major part of its myth. It has been said to also appear as a wild, unmilkable cow with reversed hooves, or as a giant salmon or other fish. In the Elenarljóð ballad, the nykur takes on the form of a handsome young man to woo the heroine in hopes of drowning her. More monstrous appearances include twelve-legged forms, or massive, stout beasts with dragging bellies, protruding heads, and skin hanging in heavy folds.

Nykurs are malicious and cruel creatures. They present themselves as tame, friendly horses, but anyone who mounts them will find themselves sticking to the nykur’s back, as if held fast by glue. The nykur then gallops wildly off into the sea, plunging its rider into the water and drowning them. Nykurs will also break the ice on lakes to drown people ice-fishing. The booming sound of breaking ice is said to be the neighing of the nykur.

Nykurs beget foals with normal mares, but only if they are in the water. Horses descended from nykurs will lie down and roll over whenever ridden or led through water as high as their bellies.

As long as there is no water within sight, it is safe to ride a nykur. If a nykur is detected in the vicinity of a body of water, it should be scared off to prevent potential disaster. Nykurs hate fire, and keeping a fire burning nearby for a whole day will make it move elsewhere. They also avoid holy water.

With the right approach, a nykur can be caught, tamed, and forced to work. There is a swelling under a nykur’s left shoulder. If the swelling is punctured, the nykur becomes safe to ride, and loses its harmful nature, but the lump may return with time.

Nykurs hate to hear their name. If they hear the word nykur or nennir – or indeed, any word similar to it – they buck and shy and gallop away into the water. They also dread hearing the names of God and the Devil, and the sound of church bells; making the sign of the cross also repels them. A shepherd girl who prepared to mount a nykur exclaimed “Eg nenni ekki á bak!” (“I don’t feel like getting on its back!” Hearing the word nenni, the nennir galloped away and vanished into a lake. In another tale, a group of children mounted a nykur, but the oldest and wisest child held back, saying “I don’t feel like getting on its back”. The nykur ran off with its riders and drowned them, leaving the eldest to tell the sad tale. The heroine of the Elenarljóð ballad has a similar stroke of homophonic luck.

Butter-lake Heath, in the east of Iceland, got its name from a nykur-related incident. A servant girl left a farm to sell butter in the village of Vopnafjörthur. Along the way she grew tired, and was grateful to find a tame grey horse standing unattended. She mounted the horse and continued along her way, but the moment the horse saw the nearest lake, it dashed into it, drowning the girl. Thus the lake earned the name of Butter Lake, and the surrounding heath became Butter-lake Heath.

The nykur of Svarfathardale, near to the northern town of Akureyri, was known to live in deep pools by the river. The inhabitants of the village chased it off by building fires around the pools and throwing burning coals into the river all day. The nykur was scared off, and there have been no drownings since.

In Grimsey it was said that a nykur lived in the sea and neighed every time the islanders returned to the mainland for a cow. The neigh of the nykur drove the cows mad, causing them to jump into the sea and drown. It wasn’t until the mid-19th century that the people of Grimsey dared keep cows on the island.

There are places all over Iceland named for the nykur, from Nykurborg to Nykurvatn.

References

Árnason, J.; Powell, G. E. J. and Magnússon, E. trans. (1864) Icelandic Legends. Richard Bentley, London.

Benwell, G. and Waugh, A. (1961) Sea Enchantress: The Tale of the Mermaid and her Kin. Hutchinson, London.

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

Hlidberg, J. B. and Aegisson, S.; McQueen, F. J. M. and Kjartansson, R., trans. (2011) Meeting with Monsters. JPV utgafa, Reykjavik.

Rose, C. (2000) Giants, Monsters, and Dragons. W. W. Norton and Co., New York.

Simpson, J. (1972) Icelandic Folktales and Legends. University of California Press, Berkeley and Los Angeles.

Stefánsson, V. (1906) Icelandic Beast and Bird Lore. The Journal of American Folklore, vol. 19, no. 75, pp. 300-308.

Sazae-oni

Variations: Horned Turban Shell Demon

The Sazae-oni was first formally described by Toriyama Sekien in his first volume on “The Illustrated Horde of Haunted Housewares”. He gives it a philosophical origin, stating that if sparrows become shells and moles become quails, surely it was possible for a sazae – a horned turban shell – to become an oni. So he dreamed.

Reference is made to the 72 Seasons, namely a mid-October season where “sparrows become clams” and a mid-April season where “moles emerge as quails”. The former is based on an old wives’ tale that sparrows become clams to hibernate in winter, while the latter is a poetic description of animals coming out of hibernation.

Sekien’s illustration shows a sinuous sluglike creature with humanoid arms emerging from a large horned turban shell. The head is a spiky shell with protruding eyeballs, and seaweed is draped around the neck.

References

Sekien, T.; Alt, M. and Yoda, H. eds. (2017) Japandemonium Illustrated: The Yokai Encyclopedias of Toriyama Sekien. Dover Publications, New York.

Lidérc

Variations: Ludvérc, Mit-mitke, Ignis Fatuus

The Lidérc or Ludvérc is a polymorphic and polyvalent entity from Hungary. In its various guises, it appears as a will-o’-the-wisp, an astral phenomenon, a sexual vampire, a sleep nightmare, a sorcerer’s familiar, and a household spirit.

The origin of the term lidérc is unknown. It may or may not be of Slavic origin. In current Hungarian it usually refers to a flickering light or a marsh flame. It is also part of the compound words lidércfény, “will-o’-the-wisp”, and lidércnyomás, literally “lidérc pressure”, referring to nightmares and mental depression.

In its most spectacular form the lidérc is a shooting star or flame that travels through the air. In Zala County it appears as a fiery rod that excretes fire. A lidérc in Zselicség appeared as a staddle that caused outbreaks of fire and burned down pig-pens. Elsewhere a lidérc might be a marsh flame, a star, or a fiery person. It can breathe fire and make flames break out wherever it wishes.

A lidérc picks unhappy lovers as victims – widows, widowers, wives or those betrothed to soldiers, all are fair game to the lidérc. It flies into their house and takes the form of their loved one, whether male or female. It seduces them, giving them their heart’s desire while slowly draining them of their life and vitality. The victims waste away until they are literally loved to death, whereupon the lidérc becomes a star again and sets off in search of new prey.

While accomplished and silver-tongued mimics, a lidérc cannot change at least one of its legs, which is a bony, scaly leg of a goose or chicken, or even the iron shod foot of a horse. Scattering ashes at the doorstep will reveal that one foot wears a boot, while the other is that of a goose, and expose the lidérc. A lidérc can also be prevented from entering a house in the usual ways – garlic, trouser-cord, and other repellents will keep a lidérc at bay.

One such lidérc was reported from Gajcsána, as told by Jószef Jankó of Baranya County and collected by Mária Vámos in 1961. The village bell-ringer’s daughter wished to sleep in the barn, and her father set a bed for her there according to her wishes. She slept there throughout the summer. She seemed happy enough with the arrangement, but the bell-ringer and his wife couldn’t help but notice that she was losing weight and seemed constantly dizzy.

One night, the bell-ringer chanced to see a shooting star coming to Earth above his barn. Determined to understand what was going on, he confronted his daughter, asking if she had been seeing anyone recently, and she finally confessed to being in love with a handsome young man who visited her every evening. Sure enough, that night the watchful father saw the star land outside the barn, transform into a handsome lad, and walk in.

The next day, the bell-ringer decided to switch places with his daughter, despite her protests. He had her stay in the house, while he wore her clothes and ducked under the blankets in the barn. It wasn’t long before the lidérc arrived and lay in bed next to him. The father carefully ran his hand down the suitor’s leg – it was the scaly leg of a goose. Now aware of what he was up against, the bell-ringer ran out of the barn with the lidérc on his tail, and managed to enter the house and lock the door in time.

After that incident, the daughter remained safely at home, and the bed in the barn became host to a straw dummy smeared with excrement and waste. The lidérc was furious, spitting fire and throwing sparks all over the barn, but to no avail. After several more nights, the lidérc gave up and was never seen again.

The term lidérc also refers to a household spirit, one which is hatched from the first-laid egg of a black pullet that has been incubated under the armpit. The lidérc-chicken that hatches is featherless and latches onto the man who cared for it. It is intelligent and can talk. It will fetch treasure and do its master’s bidding, and subsist on butter, but in reality it is the master that has to fear the lidérc. The lidérc will constantly need new tasks to accomplish, and if its master does not provide it with such distractions, it will pester him from dawn to dusk. Eventually it will kill such an uncooperative master.

To rid oneself of a domestic lidérc, one must give it a task that is patently impossible, so impossible that the creature will be forced to quit or die of frustration. Traditional examples include fetching sand in a sieve, or squeezing themselves through a tiny hole in a tree-trunk, while one modern example is to making a telephone out of sand. Such tasks should be beyond even the most creative lidérc.

References

Dégh, L. (trans. Halász, J.) (1965) Folktales of Hungary. The University of Chicago Press.

Dömötor, T. (1982) Hungarian Folk Beliefs. Indiana University Press, Bloomington.

Boiúna

Variations: Anaconda, Boi-úna, Cobra Grande, Cobra-grande, Eunectes murinus, Mae-d’agua, Mae-do-rio, Mboia-açu (“Large Snake”), Mboiúna; Mru-kra-o (Kayapo); Vai-bogo (Desana)

Boiuna

Boiúna or Cobra Grande is one of the most widespread and polymorphic myths of the Amazon basin. The name is applied to concepts and creatures ranging from a goddess of the water to a synonym of the green anaconda (Eunectes murinus).

In lingua geral the term boi denotes a snake (such as jiboia, the boa constrictor). Una means black. Thus a boiúna or mboiúna is a black snake, a name it shares with the mussurana. Its other name of cobra grande (“big snake”) is even less descriptive.

But a cobra grande is nothing if not big. It grows up to two hundred meters long and ten meters wide. Its enormous eyes, 0.5 to 1 m apart, glow like searchlights, with colors including orange-yellow and blue. Sometimes it has large, sharp canines on its lower jaw that stick out through holes in its upper jaw like horns. It has a powerful stench that can make people dizzy, and it makes loud rumbling sounds. Its massive bulk easily hides in the underwater holes it digs. Sometimes it appears as a ghost ship, a steamboat or a sailboat.

Boiúna can be found at the bottom of streams, rivers, lakes, and ponds, but it usually avoids the rainforest and dry land. When water levels fall in the dry season boiúnas slither out in search of deeper water, gouging out new stream channels and troughs. Its mere presence in the water can impregnate women.

When it swims a boiúna leaves a distinctive, huge, v-shaped bow wave. It protects the fish of its waters. It has a magnetic power that allows it to immobilize ships in the middle of the river, and release them at its discretion; inexplicable boat malfunctions can be ascribed to a meddling boiúna. The glowing eyes of a boiúna can mesmerize anyone who looks at them, rendering the victim enchanted (encantado). The snakes can also kill people by stealing their shadows. A de-shadowed person (assombrado) wastes away and dies in a few days. It can take a more direct approach by attacking small boats and eating the passengers, although it may also take its captives to its underwater kingdom, a sort of watery afterlife, to live with it as river snakes.

Boiúnas are intelligent. They can be summoned in séances, where they are quite talkative. They can also take on human form and mingle with people. Norato was a boiúna who would leave the Tocantins river and head into Carolina at night to party. He was an avid dancer who swapped his scaly hide for a dashing white jacket. A man once saw a giant snake leave the river and turn into a man, leaving his skin behind. Horrified, the onlooker decided to burn the skin. Norato returned to find that he was stuck as a human.

Sometimes a boa constrictor that grows too big becomes a boiúna. Sometimes a boiúna is spawned from human behavior. The boiúna of the Itacaiunas River was conceived by a girl who became pregnant and hid her condition from her parents. When she gave birth she was too scared to tell her parents, and threw the baby into the Itacaiunas. There it metamorphosed into a huge snake that terrorized river traffic. The boiúna revealed in a séance that it wanted to be disenchanted; the way to do so involved luring it with hot milk, slashing its throat, and turning around without looking back. Nobody took it up on the offer.

Tales of giant snakes are common throughout the Amazon. These include the mru-kra-o of the Kayapo and the vai-bogo of the Desana. In the Peruvian Amazon the giant anaconda is known as the Yakumama, the Mother of Water.

References

Barbosa, A. L. (1951) Pequeno Vocabulario Tupi-Portugues. Livraria Sao Jose, Rio de Janeiro.

Cascudo, L. C. (2000) Dicionario do Folclore Brasileiro. Global Editora, Sao Paolo.

Fonseca, F. (1949) Animais Peconhentos. Instituto Butantan, Sao Paolo.

Galeano, J. G.; Morgan, R. and Watson, K. trans. (2009) Folktales of the Amazon. Libraries Unlimited, Westport.

Osborne, H. (1986) South American Mythology. Peter Bedrick Books, New York.

Smith, N. J. H. (1981) Man, Fishes, and the Amazon. Columbia University Press, New York.

Smith, N. J. H. (1996) The Enchanted Amazon Rain Forest. University Press of Florida, Gainesville.

Roeschaard

Roeschaard’s name is attributed to his call of “Roes, roes, roes!” Etymologically it may be derived from the Scandinavian ruske, “to rush at”; the Anglo-Saxon breosan, “terrify”, or the Dutch roezen, “making a din”. It may also simply be another variant of Osschaard, derived from ors, “horse” or “mount”, and hard, “strong”. Sometimes the name is used to simply mean the devil.

The 1874 almanac of Blankenberge tells of the dreadful storm of 1791. It destroyed the hut of a suspected witch on the beach, and the inhabitants were overjoyed, smashing what little was left of the ruins. Then a spinechilling sound rang out over the dunes – “Roes, roes, roes!” A huge black dog with bells around its neck came running down the dunes, and the villagers scattered. That dog was Roeschaard.

Roeschaard puts his shapeshifting powers to use in performing cruel pranks. There is no limit to the forms he can take. He turns into a fish and allows himself to be caught before destroying the net. He gets into boats and tips them over. He pounces on people’s backs and rides them to exhaustion. In the form of a baby, he allows people to take him home before laughing wickedly and escaping, calling out “Roes, roes, roes!” behind him.

The sailors of Blankenberge eventually found a way to escape Roeschaard’s attentions. By giving themselves a second baptism and a new name, they would break Roeschaard’s power over them. The ceremony undertaken by new sailors involved being splashed with salt water while the following formula was intoned:

I baptize you, and may Roeschaard, the thrice-ugly one, turn away. Turn, turn, turn, your name is [here the requisite sea-name was given]

Thus if Roeschaard came to claim someone, they could simply tell him they were not the person he was looking for. Since then Roeschaard’s power has been in decline.

References

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

de Vries, A. (2007) Flanders: a cultural history. Oxford University Press, Oxford.

Osschaert

Variations: Osschaard

Found in maritime Flanders, land of Waas, and especially Hamme, near Dendermonde, Osschaert is one of several mischievous shapeshifters that plague Belgium. He was particularly around the chapel of Twee Bruggen.

According to van Hageland, his name may be a combination of ors, an archaic word denoting a horse or more generally a mount, or os, an ox, with hard, meaning “strong” or “valiant”. In this sense, Osschaard or Osschaert is a headstrong and dangerous steed.

As with others of his kind, Osschaert appears in countless forms, most notably a human-headed bull with heavy chains on its legs and feet. He has also appeared as a dog, a rabbit, a horse, a giant, a dwarf… At Knoche-sur-mer, where he serves as a bogey to frighten children, he is a ghost with a bull’s head. Commonly he drags a long length of chain behind him.

Osschaert is mischievous rather than actively evil. He delights in jumping on the backs of people and forcing them to carry him until they collapse. He is just as likely to jump off his mount’s shoulders to dive into a woman’s basket, causing her to stagger under the sudden load. Osschaert particularly enjoys tormenting sinners and wicked people, and will target them above all others.

He rules over all the water in the area, so the first fish caught is returned as an appeasing gift to Osschaert. Not that he’s guaranteed to ensure a good catch. And beware of catching fish without thanking Osschaert! One fisherman dragged his catch onto the beach only to find himself pinned down for an hour by Osschaert; when he was finally released his catch had disappeared. Another fisherman pulled an incredibly heavy net onto his boat, only to find it full of horse manure.

At the church of Twee Bruggen, daring Osschaert out loud to scratch you will result in a mauling. Specifically, one only has to utter the formula Grypke, Grypke grauw, wilt gy my grypen, grypt my nou (“Grypke, Grypke grey, if you will gripe me, gripe me now”) and Osschaert will appear on your back and ride you to the nearest crossroads or image of the Virgin Mary. In fact, in areas where people dared Osschaert to appear resulted in the spirit becoming more cruel and aggressive due to being repeatedly called upon.

A young man of Doel, crossing a field by night, found himself face to face with an enormous, monstrous horse. “This is Osschaert”, he thought to himself. “I must get out of his way”. He decided to pass through the churchyard, but then met a dog the size of a horse on the main road. He crossed himself and took another path to the churchyard, but there was Osschaert in the form of a rabbit, jumping back and forth towards him. He tried to turn around the churchyard, only to find Osschaert waiting for him in the shape of a donkey with enormous fiery eyes the size of plates! That was the point when the man gave up, jumped the wall, and ran home in a cold sweat.

Another man, a fisherman of Kieldrecht named Blommaert, thought he could outsmart Osschaert. He usually placed his catch of fish in a water-tub near the window. One night he found that some fish were missing; not only that, but there were ashes on the hearth, as though someone had broiled the fish on the embers. Blommaert could find no signs of break-in, and concluded Osschaert was behind this mischief. When the same thing happened a second time, he decided to cure Osschaert of his thieving behavior. He covered the entire hearth with horse-dung, and scattered some ashes over it to disguise it. Osschaert showed up as usual, pronouncing “Blommeken, vischkens braeyen”, but when he tried to cook the fish it ended up spoiled with the dung. He ran away screaming and cursing in frustration. Blommaert celebrated his cunning revenge – but alas, it does not pay to outwit Osschaert. The next day, when Blommaert drew in his net, he found it extraordinarily heavy. After much effort, he hauled it on deck, and found it to be full to cracking with horse-dung. Osschaert laughed loud and long, and Blommaert returned home angry and defeated.

Today Osschaert is retired, if not dead. A priest at Hamme was said to have banished Osschaert to wander at the sea-shore for ninety-nine years. And at Spije, Malines, one can see Osschaert’s coffin. It is a small coffin-shaped bridge over a stream.

References

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

Harou, A. (1905) Mythologie et folk-lore de l’enfance. Revue des Traditions Populaires, v. XX, p. 96.

Thorpe, B. (1852) Northern Mythology, v. III. Edward Lumley, London.

Kludde

Variations: Kleudde, Kleure

The first notable record of Kludde’s appearance was penned in 1840 in Ternat, by the Baron of Saint-Genois. This back-riding shapeshifter appears in Brabant and Flanders, notably in Merchtem and in Dendermonde, where he lives in the Dendre. In Ostend he is considered a necker or nix, and the flat country knows him as a werewolf. He causes fear and confusion and drinks green pond-water, but avoids crosses and consecrated areas.

Kludde comes out at night in the Flemish mists. He has earned his name from the call he cries while fleeing – “Kludde, Kludde”! As a shapeshifter, he has no fixed appearance, and Kludde has been encountered in the forms of a great black dog with a rattling chain around its neck, a half-starved horse, a sheep, a cat, a bat, a frog, or even a tree. The only constant in Kludde’s transformations is the presence of two dancing blue flames that flit ahead of him. These are Kludde’s eyes.

The pranks Kludde plays are mischievous but not deadly. In the guise of a black dog or werewolf he will jump onto a person’s neck, and vanish after wrestling his victim to the ground. As a horse, he tricks people into riding him, only to gallop full-tilt and fling his rider into a body of water. As his erstwhile jockey flounders in the water, Kludde lies on his belly and laughs loud and long, vanishing only when the victim emerges from the water. As a tree, Kludde appears as a small and delicate sapling, before growing to such a height that his branches are lost in the clouds. This unexpected event shocks and unnerves all who see it, and amuses Kludde.

It is foolish to evade Kludde, as he can wind like a snake in any direction, foiling attempts to outmaneuver him. Trying to seize him is like grabbing air, and it leaves burns behind. He can also make himself invisible to some people and not to others, driving travelers out of their minds as they try to describe the protean creature tailing them – yet when their companions look behind, they see nothing but an empty road.

References

de Blécourt, W. (2007) “I Would Have Eaten You Too”: Werewolf Legends in the Flemish, Dutch, and German Area. Folklore 118, pp. 23-43.

van Hageland, A. (1973) La Mer Magique. Marabout, Paris.

de Plancy, J. C. (1863) Dictionnaire Infernal. Henri Plon, Paris.

Thorpe, B. (1852) Northern Mythology, v. III. Edward Lumley, London.

Bøjg

Variations: Boyg, Bøjgen, Bojgen, Bøygen, Boygen, The Great Bøjg of Etnedal

Bojg

The Great Bøjg of Etnedal is a troll encountered by Peer Gynt in his Gutsbrandal adventures. It was memorable enough that Ibsen included it in his version of Peer Gynt, making it an even more otherworldly creature.

The Bøjg is vast, slimy, slippery, persistent, and shapeless. In the original fairytale, it has a head, which lessens its shapelessness somewhat. Ibsen describes it as a misty, slimy being, neither dead nor alive. Running into it is like running into a nest of sleepy growling bears. Its name comes from bøje, to bend, implying something twisting but also something that forces you to turn elsewhere, conquering without attacking. It coils around houses in the dark, or encircles its victims and bewilders them. Attacking the Bøjg directly is futile.

Wherever Gynt turns, he finds himself running into the clammy unpleasant mass. The Bøjg blocks his path to a mountain hut and nothing Gynt does can defeat it. In the fairytale Gynt fires three shots into the Bøjg’s head but to no avail; he eventually defeats the Bøjg through trickery. In Ibsen’s play the Bøjg is overcome by women, psalms, and church bells.

Within Ibsen’s symbolism it is seen as an insurmountable obstacle, a being of compromise and lethargy.

References

Hopp, Z.; Ramholt, T. trans. (1961) Norwegian Folklore Simplified. Iohn Griegs Boktrykkeri, Bergen.

Ibsen, H., Watts, P. trans. (1970) Peer Gynt. Penguin Books, Harmondsworth.

Rolling-calf

Variations: Rolling Calf

Rolling Calf

A duppy is a type of ghost or spirit native to Jamaica. While described as the souls of dead people, duppies have much in common with Old World shapeshifters and roadside tricksters. They may be found in bamboo thickets and cottonwood groves, and feed on bamboo, “duppy pumpkin”, and strangler figs. Duppies appear from seven in the evening till five in the morning, and sometimes at noon. Duppy activities range from simple mischief to arson, beating, burning, poisoning, and stoning, but they are powerless against twins and those born with a caul. A left-handed crack with a tarred whip and the burning of certain herbs keep them away.

Some of the more dangerous duppies include Three-foot Horse, whose breath is poison and which can outrun anything, but which cannot attack those in the shadow of trees. Then there is Whooping-Boy who rides Three-foot Horse while whooping loudly. Long-bubby Susan has pendulous breasts that reach the ground, and which she throws over her shoulders. Old Hige, the witch, is fond of abducting children, but can be confounded by rice thrown on the doorstep – the duppy cannot count above three, but is compelled to count the grains anyway.

Then there is Rolling-calf, one of the worst and most feared duppies. “Rolling” in this context means “roaming”, as in “rolling through town”. It is a shapeshifter that can appear in a number of guises. The best known is that of a hornless goat, black or white or spotted, with a corresponding caprine stench. One of its front legs is human, the other is that of a horse, and the two hind legs are those of a goat. Its tail curls over its back. Its eyes are red and glow like blazing fires. Flames come from its nostrils. There is a collar on its neck, with a chain that drags on the ground and rattles ominously. The rolling-calf can also appear as a cat, dog, pig, goat, bull, or horse, with the brindled-cat form being particularly dangerous. It can be as small as a cat, or as big as a bull.

A rolling-calf is the soul of a particularly wicked person. Butchers and murderers return as rolling-calves, as do Obeah men; the latter can also set rolling-calves on people. Rolling-calves are found in bamboo and cottonwood as well as caves and abandoned houses, coming out on moonless nights in search of sugar (they are fond of molasses) and breaking into cattle pens.

Rolling-calves can wreak all sorts of evil and blow “bad breath” on their victims, but they can be warded off in a number of ways. Flogging them with a tarred whip always helps, as does sticking an open knife into the ground. Even more useful is the fact that rolling-calves are terrified of the moon to a comical extent.

But whatever method is used to escape a rolling-calf’s clutches, you would be well-advised to leave the premises at once. The rolling-calf will return with a vengeance.

References

Beckwith, M. W. (1924) Jamaica Anansi Stories. G. E. Stechert and Co., New York.

Beckwith, M. W. (1929) Black Roadways: A Study of Jamaican Folk Life. The University of North Carolina Press, Chapel Hill.

Kăk-whăn’-û-ghăt Kǐg-û-lu’-nǐk

Variations: Akhlut (erroneously)

kakwanugat-kegurlunik

Around the coastlines of the Bering Strait, pack ice constantly breaks off and floats away. If there are wolf tracks on the ice, and a chunk of that breaks loose, then it looks as if the prints lead into the water’s edge, or as if a wolf came out of the sea. Yupik folklore holds that this is evidence of the Kăk-whăn’-û-ghăt Kǐg-û-lu’-nǐk.

A kăk-whăn’-û-ghăt kǐg-û-lu’-nǐk is a killer whale (akh’-lut) that can shapeshift at will into a wolf (kǐg-û-lu’-nǐk) to hunt on land. The name of kăk-whăn’-û-ghăt kǐg-û-lu’-nǐk is applied to those creatures when in wolf form. They are aggressive and will kill humans if given the chance.

The kăk-whăn’-û-ghăt kǐg-û-lu’-nǐk is typically depicted as halfway through its transformation – whale at one end and wolf at the other. The beluga whale and caribou are a similarly symbiotic pair, becoming a whale in the sea and a reindeer on land.

References

Nelson, E. W. (1900) The Eskimo about Bering Strait. Extract from the Eighteenth Annual Report of the Bureau of American Ethnology, Government Printing Office, Washington.