Muirdris

Variations: Muirgris (erroneously); Sínach, Sinech; Píast Uiscide (“Water Beast”); Úath (“Horror”)

muirdris

Fergus mac Léti, the King of Ulster, was an inveterate swimmer. Captured while sleeping by water-spirits, the lúchorpáin or “small bodies” (actually the first appearance of leprechauns), he was awoken by the cold water they tried to carry him into. This allowed him to turn the tables on his would-be captors, and he seized three of the lúchorpáin. Fergus demanded that the sprites grant him three wishes: the ability to breathe underwater in seas, pools, and lakes.

The sprites granted him his wish, in the form of enchanted earplugs and a tunic to wear around his head. But like all wishes granted by the Fair Folk, it came with a caveat. Fergus was not to use his gifts at Loch Rudraige (Dundrum Bay) in his own land of Ulster.

Of course, Fergus arrogantly disregards the rule and swims underwater at Loch Rudraige anyway. There he encounters the Muirdris, the “Sea Bramble” or “Sea Briar”, a huge, mysterious, undefined horror that inflates and deflates, expands and contracts like a bellows. It has features of a thorn-bush, with branches and stings, and its appearance alone is deadly.

Fergus does not take well to his encounter with the muirdris, and he is horribly disfigured after seeing it, with his mouth moving to the back of his head. His courtiers are dismayed, as a man with a blemish cannot be king, but they somehow keep this defacement a secret from Fergus for seven years. They prevent him from accessing mirrors, and surround him only with people who will protect the king’s deformity. He finds out only after Dorn, a highborn slave, taunts him about it after he strikes her with a whip. She is bisected for her troubles, and Fergus goes to face his nemesis alone.

The battle between Fergus and the muirdris lasts a day and a night, during which the water of the loch bubbles like a giant cauldron. Finally Fergus slays the monster with his bare hands, and emerges from the loch holding its head in triumph – only to collapse and die from the ordeal.

A thirteenth-century retelling of Fergus’ tribulations renames the monster sínach or sinech. In this version, it is the king’s wife who reveals his secret after an argument.

The muirdris is a monster, but is it rooted in fact? Surely the expansion and contraction, the comparison to a thornbush, and the disfiguring stings strongly suggest a large jellyfish, perhaps the lion’s mane jellyfish.

References

Borsje, J. (1996) From Chaos to Enemy: Encounters with Monsters in Early Irish Texts. Brepols Publishers, Turnhout.

MacKillop, J. (2005) Myths and Legends of the Celts. Penguin Books, London.

Yedua

Variations: Jeduah, Jidoa, Feduah, Fedoui, Fadua, Adne Hasadeh, Adnei Ha-sadeh, Adne Sadeh, Abne Hasadeh, Avnei Ha-sadeh, Bar Nash D’tur, Jidra (erroneously)

Yedua

The Talmudic equivalent of the Barometz, the Barnacle Goose, and other zoophytes is the Yedua. This name was used by Rabbi Meir, and these creatures are the yidoni of Leviticus 19:31, often translated to “wizards” in English. The exact pronunciation of the name is debatable, although one variation (“Jidra”) appears to be a misreading of Jidoa as used by Lewysohn. The yedua is also known as Adne Hasadeh (“lords of the field” or “men of the field”), Abne Hasadeh (“stones of the field”), or Bar Nash D’Tur (“man of the field”).

The size of the yedua is unspecified, but it has a human shape, having a face, body, arms, and feet.  However, Rabbi Jochanan, following Moses Chusensis of Ethiopia on the authority of Rabbi Simeon, believed the yedua to be a vegetable lamb, perhaps after confusion with the barometz. This wild man of the mountains lives through its navel, which connects it to the ground with a stem like that of a gourd or pumpkin. If this umbilicus is cut or uprooted the yedua dies. It will maul and kill any living thing within the radius of its stem, and will eat all vegetation within that circle. It is impure, and its body causes spiritual impurity in buildings.

It is valuable in witchcraft, as its bones placed in the mouth, along with certain incantations, allow one to see the future. Yedua hunters killed their quarry by shooting arrows into the navel-stem from a safe distance.

The account of the yedua can be read as an early observation of apes. Rabbi Lipschutz believed the yedua to be inspired by relict populations of chimpanzees or orangutans in the Lebanese cedar forests. The origin of the creature appears to have come about by a simple misspelling that turned tur (“field”) into tavur (“navel”).

References

Coogan, M. D.; Brettler, M. Z.; Newsom, C.; Perkins, P. (eds.) (2010) The New Oxford Annotated Bible. Oxford University Press, Oxford.

Laufer, B. (1915) The Story of the Pinna and the Syrian Lamb. The Journal of American Folk-lore, vol. XXVIII, no. CVIII, pp. 103-128.

Lee, H. (1887) The Vegetable Lamb of Tartary. Sampson Low, Marston, Searle, and Rivington, London.

Lewysohn, L. (1858) Die Zoologie des Talmuds. Joseph Baer, Frankfurt.

Ley, W. (1959) Exotic Zoology. The Viking Press, New York.

Slifkin, N. (2011) Sacred Monsters. Zoo Torah, Jerusalem.

Stray Sod

Variations: Ar Iotan, Egaire, Fairy Grass, Faud Shaughran, Fair-Gortha (potentially), Herb of Distraction, Herbe à Adirer, Herbe d’Egarement, Herbe d’Engaire, Herbe de Fourvoiement, Herbe Maudite, Herbe d’Oubli, Herbe à la Recule, Herbe Royale, Herbe des Tournes, Lezeuen Eur, Lezuenn er Seudann, Tourmentine

Tourmentine

“Stray sod” is a general term used here to refer to any plant that, if trodden upon, causes travelers to lose their way. Stray sods have been reported primarily from France and Ireland, and come about in a number of ways. Usually they are specific herbs with magical properties that grow along footpaths. At other times they form over the graves of unbaptised children, or are patches of grass enchanted by fairies. They themselves may be fairies or inhabited by fairies.

No matter the origin, the result is always the same. A solitary traveler at night will inadvertently step on a stray sod, and no matter how good their sense of direction, they immediately lose their path. All landmarks seem to vanish, all roads are dead ends. The unfortunate victim is compelled to wander aimlessly through the night, trudging through hedges and thorns, crossing rivers, slogging through marshes, and feeling their way through thickets. The spell is broken at daybreak, when they find themselves with their clothes torn and stained, their hands and feet bleeding, and miles away from home.

When this happens it is advised to turn one’s coat inside out to counteract the spell. Other remedies include the usage of metal as abhorrent to fairies, or finding certain plants or benevolent spirits to regain one’s bearings.

The stray sod is known as the herbe à adirer (“herb of misplacement”) in Anjou, the herbe à la recule (“herb of turning back”) in Besançon, the herbe d’oubli (“herb of forgetfulness”) in Brittany and Lorraine, the egaire in Normandy, and the herbe maudite (“damned herb”) or herbe des tournes (“herb of turning”) in Saintonge. The ar iotan (“golden herb”) of Brittany is inhabited by a spirit that shines like a glowworm; touching a piece of wood or metal breaks its spell, as does changing horseshoes on one side. The lezeuen eur (“golden herb”) and the lezuenn er seudann (“herb of dizziness”) of the Morbihan cause their victims to walk in circles until daybreak. The herbe royale (“royal herb”) of Saint-Mayeux causes even horses to lose their way. The herbe d’engaire of the Berry grows in vast plains, and causes those who step on it to lose sight of the path entirely. The tourmentine (Potentilla erecta, formerly Potentilla tormentilla) of Forez, which causes disorientation for 12 hours, can be countered by the parisette (Paris quadrifolia), a plant whose fallen seeds guide travelers by pointing in the right direction.

The faud shaughran of Ireland induces a sensation of flying, of being incapable of stopping until one is over twenty or thirty miles from home. There is a herb that counteracts its effects, but it is known only to the initiated. The similar fair-gortha causes unnatural hunger and craving for food if stepped on. One man in County Leitrim turned his coat and hat inside out but was unable to find his way home, ending up miles away from his destination.

References

Barton, B. H. and Castle, T. (1845) The British Flora Medica. Henry G. Bohn, London.

Dubois, P.; Sabatier, C.; and Sabatier, R. (1992) La Grande Encyclopédie des Lutins. Hoëbeke, Paris.

Duncan, L. L. (1893) Folk-Lore Gleanings from County Leitrim. Folklore, vol. 4, no. 2, pp. 176-194.

Rolland, E. (1904) Flore populaire, Tome V. Librairie Rolland, Paris.

Sébillot, P. (1894) Les travaux publics et les mines dans les traditions et les superstitions de tous les pays. J. Rothschild, Paris.

Sébillot, P. (1898) Les Forêts. Revue des Traditions Populaires, t. XIII, no. 12, pp. 641-661.

Sébillot, P. (1904) Le Folk-Lore de France, Tome Premier: Le Ciel et la Terre. Librairie Orientale et Américaine, Paris.

Sébillot, P. (1906) Le Folk-lore de France, Tome Troisième: La Faune et la Flore. Librairie Orientale et Américaine, Paris.

Wilde, F. S. (1887) Ancient Legends, Mystic Charms, and Superstitions of Ireland, v. II. Ward and Downey, London.

Devouring Gourd

Variations: Devouring Pumpkin; Sala Fruit (possibly)

Swallowing Gourd final

Not all swallowing monsters are animals. In Bantu folklore, gourds and pumpkins have the potential to grow into vast, devouring creatures. Such plants usually grow where evil sorcerers or ogres were slain.

The devouring gourd of Usambara was discovered by a group of little boys at play. “Look at how big that gourd is getting!” said one of the boys. To their surprise, the gourd responded. “If you pluck me, I’ll pluck you!” it said. The boys ran home and told their mother, who refused to believe them. But their sisters insisted on seeing the large gourd, and when they were taken to it, they said as their brothers had, “Look at how big that gourd is getting!” This time the gourd did not respond, and the girls went home to complain about their brothers being liars.

As the gourd was not plucked, it continued to grow. Eventually it became the size of a house, uprooted itself, and went about swallowing everyone in the village. After consuming everyone within reach, it rolled into a lake.

Only one woman had survived the gourd’s rampage, and she was pregnant. When her son was born, they lived together in the ruins of the village. When the son got around to asking where his father was, his mother told him “He was swallowed by a gourd, which is now in the lake”. The son decided to avenge his father, and went out to the lake where he could see the gourd’s ears sticking out of the water, and he proceeded to taunt the vegetable. “Gourd, come out!” he yelled. “Gourd, come out!” Annoyed and enraged, the gourd hauled itself out of the lake, but the boy was ready for it, and fired a volley of arrows into it. The tenth arrow killed it, and it died with a roar that could be heard all the way to Vuga. The boy cut it open with a knife, released the villagers unharmed, and went on to become a great leader of his people.

Gourds are not the only plants that devour and kill people. Another carnivorous plant, a pumpkin, grew over the burial location of an evil shapeshifting porcupine. It repeated everything that was said to it, and when an axe was brought to destroy it, it proceeded to swallow everyone. The poisonous Sala fruits of the Ronga have arms and legs, and wield spears ands shields.

References

Knappert, J. (1977) Bantu myths and other tales. E. J. Brill, Leiden.

Werner, A. (1968) Myths and legends of the Bantu. Frank Cass and Co. Ltd., London.